Your First Flutter App: Polishing the App

Apr 12 2022 · Dart 2.14.1, Flutter 2.5, Visual Studio Code

Part 2: Build Out the App

15. Create a Better Alert Title

Episode complete

Play next episode

Next
About this episode
Leave a rating/review
See forum comments
Cinema mode Mark complete Download course materials
Previous episode: 14. Challenge: Track Rounds Next episode: 16. Challenge: Add Bonus Points

Get immediate access to this and 4,000+ other videos and books.

Take your career further with a Kodeco Personal Plan. With unlimited access to over 40+ books and 4,000+ professional videos in a single subscription, it's simply the best investment you can make in your development career.

Learn more Already a subscriber? Sign in.

Heads up... You've reached locked video content where the transcript will be shown as obfuscated text.

At this point, your game is fully playable. But there’s still some room for improvement. Obviously, the game is not very pretty yet and you will get to work on that soon. But in the mean time, there are a few small areas where you can add some polish.

String _alertTitle() {

}
var difference = (_model.target - _model.current).abs();
String title;
if (difference == 0) {
    title = "Perfect!";
} else if (difference < 5) {
    title = "You almost had it!";
} else if (difference <= 10) {
    title = "Not bad.";
} else {
    title = "Are you even trying?";
}
return title;
return AlertDialog(
  title: Text(_getAlertTitle()),
int _differenceAmount() {
    return (_model.target - _model.current).abs();
}
int _differenceAmount() => (_model.target - _model.current).abs();
  int _pointsForCurrentRound() {
    var maximumScore = 100;
    var difference = _differenceAmount();
    return maximumScore - difference;
  }
  String _alertTitle() {
    var difference = _differenceAmount();