Learn about the code provided as a part of the starter project and also learn about the Piece class, ControlPanel and ControlButton classes, Direction enum and a few other utility methods that will be used during the development.
Learn about the code provided as a part of the starter project and also learn about the Piece class, ControlPanel and ControlButton classes, Direction enum and a few other utility methods that will be used during the development.
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Previous episode: 2. Basics of 2D Rendering
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In this video, you will learn about the code provided to you as part of the starter project. There is a few widgets and some utility methods that are available and you will be using them while building the game. Let’s have a look at these widgets and methods one by one.
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final int posX, posY;
final int size;
final Color color;
final bool isAnimated;
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Piq’t mauk oj vwado uso zh ani.
roundToNearestTens
Assuming that the Snake moves one step length at a time, this method is a mathematical utility that is used to round off the passed integer argument to the nearest step value.
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x
roundToNearestTens(x)
2
10
8
10
12
10
18
10
22
20
34
30
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getRandomPositionWithinRange
This method generates a random position on the screen within the bounds of the play area. You’ll use this function to spawn a new snake when a new game starts and to render a new food for the snake an a random location everytime the Snake eats the food.
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showGameOverDialog
showGameOverDialog displays a styled dialog pop-up widget when the Snake collides with any of the boundaries of the play area. This dialog displays
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getRandomDirection
getRandomDirection randomly returns one of the four directions: up, down, left or right. You primarily use this function to move the Snake in a random direction when it spawns. It also optionally takes an argument that specifies whether you want the random direction it returns to be horizontal or vertical.
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getPlayAreaBorder
This is method that draws a border along the edge of the screen to represent the play area where the Snake moves. If the Snake collides with this boundary, the game is over.
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