Getting Started with AI-Augmented Coding in iOS

Oct 11 2026 · Swift 6, iOS 27, Xcode 27 beta 4

Lesson 02: Building on the Guessing Game

Demo: Using Cursor to Implement Blitz Mode

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Welcome to the third and last demo of this lesson. In this demo, you’ll implement the Blitz mode. This is the third and final feature that is missing from the game.

This app doesn't implement the Blitz mode. Implement the feature following the description of this game mode. Users can see one clue for a maximum time of 20 seconds. Once the time expires, the next clue is shown automatically. Users can't go back to see the previous clue. The idea is users will have to read the clues in this time and also remember them to make the guess. The point system changes now. It will be 40, end of first clue, 30, end of second clue, 20, end of third clue, 10, end of the fourth clue. In this mode, users get the opportunity to score more points. Maximum points for each round will be 40 now instead of 20 in the standard mode.
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