So once you have the cards app downloaded from the starter folder for this module, you should be able to run it in X code 26, um, using the iOS 26 simulator. And you also should be able to use the liter, uh, stable simulators as well. Um, what I've got on the screen here is a iOS 18.6 simulator, um, to the left, and then on the right is the iOS 26 simulator. What I just wanted to show here is as soon as you've opened the app and then you run it, um, you can begin to see how Apple's, uh, APIs change across the different iOS versions. So I'll just demonstrate this now. So what we have here is the, um, the sample project running on the left in iOS 18. Um, you can kind of already see a few differences if you can compare it between the two versions. Uh, like the picker here is a bit more rectangular, whereas on the right here for iOS 26, it's a bit more of like a pill shape. Uh, and then if you click on the, if you tap on the create, no, um, you can kind of begin to see even more of the visual differences. So the biggest difference here is obviously these buttons of the bottom are kind of in a, like a frosted glass kinds of, uh, component. Uh, and you can begin to see like the perks of liquid glass, like you can begin to see the create new button underneath. Um, now it's like translucent, like it's coming through from frosted glass. Um, and this whole component is kind of raised above the layer. Now given a sense of depth underneath, if you compare that with the buttons on the left for iOS 18, you know, it almost looks like these buttons are actually part of the screen. Um, and not necessarily no have any kind of separation, uh, to show the differences even more. If you look at the share button at the top, um, again, there's no kind of lifting up of the button here. It's kind of part of the screen. Uh, and the same for these buttons on the top right as well. If you can compare that, uh, to the IOS 26 using Liquid glass, these buttons are actually lifted off this screen. You know, the, the share button is nowhere has this like rectangular kind of thrusted layer on it. Um, and these two buttons are kind of like joined together to show that the kind of form now almost at own section in a way. Um, as, as part of a toolbar, uh, if you click on the, the share button, uh, on the two, you can see, see the share sheath appearing. But on iOS 26, we have like this, again, this frosted liquid glass layer with the, like the contents in the background just starting to bleed through, you know, as you was, if you were looking at, uh, you know, something through like a layer a glass, maybe like a window or like a, a glass, uh, jug for instance. Uh, yeah, and again, if you click on the more, uh, button here, you know, you can kind of see this effects appear. And again, so on iOS 18, now you kind of get this little dropdown option, whereas on iOS 26 you get a similar option, but it's kind of bigger, it's bolder, and you get those translucent kind of effects that liquid Glass is allowing as well. So this works, uh, magically. Um, so to say. So just by running your app on iOS 26, uh, you can already see that Apple is beginning to automatically change your app to use Liquid glass. Um, so this is why it's really important to make sure that you are ready for when iOS 26, uh, arrives later this year. And, um, you know, you have managed to upgrade your app to work the way that you expect and that your users would expect as well.
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This content was released on Nov 6 2025. The official support period is 6-months
from this date.
Run the Cards App on an iOS 26 device to see how Liquid Glass is automatically applied.
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