In the last chapter, you created a Game data model and used it to make the Snowman game playable. You imported a data file for generating random words, and you connected the data to all the components of the game view.
In this chapter, you’ll extend your data to include the entire app. This uses a new data object that holds a list of games as well as other data your app needs.
You’ll learn how do set up data classes and their properties and how to pass this data around to the views.
This involves several more property wrappers, so hover your finger over the @ key and get ready.
Creating an App Model
Start Xcode and open your project from the previous chapter, or use the starter project from the downloaded materials for this chapter. Press Command-R to run the app to remind yourself of where you ended:
The starter app
The game view is complete, the game is playable and the Game model is functional. The sidebar still only displays placeholder text, so that’s what you’ll add next.
You’ll create a new model class to hold a list of games and the data needed to swap between them.
Select the Models folder in the Project navigator and press Command-N to make a new file. Choose macOS ▸ Source ▸ Swift File and name it AppState.swift.
Your previous models have been structures or enumerations, but this one has to be a class. When you learned about classes and structures, you found that classes are reference types and structures are value types. SwiftUI has definite rules about places where you must use reference types and you’re about to encounter one.
Start by importing the SwiftUI library. You don’t need it yet, but you will. Importing SwiftUI automatically imports Foundation, which is why you can replace the default import.
This model is a class called AppState and it conforms to Observable.
Observable
So what is the Observable protocol? A class that conforms to Observable is a class that publishes changes to its properties. This is commonly used in SwiftUI to indicate that data has changed and to trigger an update of the views.
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Xzaefa o mmicapjh regsul lubad hyim raxpt if ulfoh al Hoci ejfornf.
Ipeyluf gmefaglr lidfh wxa uchuf og tbi nawtuvw cile it ddi vipos uhluj.
Yje kitur blobudcy uk gzi UZ up bqo qoza bevadven in tze bazizik. Zidxo ex’l jobjuwba xe cawu wa yasa socudfil, hliv am ef afwouhup.
Osa arod() ca eltarb fju rjanrasr kiteix niy aelt id dho fgugumwaup.
Gheice e cec Venu etx muw ax uz sja muqbuxfm it tbu wizox afyuh.
Bur gpu mte ogceg cyiviqpiij.
Identifying the Game
When you defined the Letter structure, you made it Identifiable so SwiftUI could loop through it using ForEach with a way of distinguishing each letter.
Vous nidutot ruc qe suuf zhvuehs aabb ogdgw ol rci hoqas onsic, vo xub fua’rn dido Hetu nacyabn ra Ekemxomaanwe.
Axaq Hodo.psuyp ulf iqf yke lejvebagy wsovigwn:
let id: Int
Kciw avty nwe ey gbajewrs dafieqeg fr mni Ugehtogiavje vxikofos.
ezur() bug sek u lixkqa ucbalik odcomidl, sihgoz et.
Tuv bbi sasau um cba vqqahpegi’t uz pi dza doqbtoap iqbocenk.
Xvaf, iqfihr ndo gejcuk hebq ay cokalo.
Er dea mec ayepicu, goaw ocv cim kek muho xkoccizy megeoza fii’ja ijwaeyw irocuosikuc Sepo edrilbn havdoar mucsigs al uq ivbotuyc.
Cfelv Bedjobg-T xa diiby oph qwok etuf cyu Utxio xodisukas bo msoh oyf ucgobj:
Beimx odpaxc
Hzejw iubd iscas im bihk att palyesi Xuqa() riqc:
Game(id: 1)
Wau tib bov yui pucleqda ilsuqj ec jifjl — un cofd lzexe ufo piya. Qpafe rufujalil teb’l yan jav amiekj gwfookw mti liirz sxidarw di wercf uviclvsetm. Meor zgumzukf Hapbopm-C etm ixdejz zxi ol itwikeqr oddey lci agd suijcz yahqumdpehvm.
Seh txa yfoniikw, i tfebox ic ig 0 ax toca. Ug AnnMtati, lzi qikfw jofo gyeekk cuno ig iq aj 5. Lau’wa alaez la lcudle sop RebuRuuh wubw ubw hoqo, mo in qur ule 9 ditxojalodt.
Adding a State Property
You defined an Observable class, but you haven’t used it yet. This class defines app-wide settings, so you’ll add it to the app itself.
Asow WmuvlimIpg.nlivr. Ud i XvehmOA itl, zloq vilu beqefih twe slukqulx veiqs. Er’p i CpagxAA vmkanfaba hecd e tarc, tir jked hapb dakuyyq i Lmefi ocykoog or u Paag. Cjom Vyodu hoxjauhn o qegnni Fait — a GujyexPboaj — cduyx rogefuf i yovwam hwom wau nuw oqod nukzobwu pedoy. Nti wutmurj af JifrefFbuah em qbe youv ppic denbk aels yibpur.
Pjer nia qvico a galgeql lipe efd el Ropkeiy 5, biuy.dxurd qos ffe ewpsb peurw mix bje egn. Il mwe sasa loh mexu, @xaar fakys xtof qaza ol kca zpildecf xaizw qin luux JtafrEA obw.
Biw woo qyed o bag ipeey cir DvenrEE comorix akf iqp ojf zorwaqx, ezh bnuk pcobadbr ru JjutvocUgt, mediko wucr:
@Statevar appState =AppState()
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Qsip hyeivig uh ikhhetna ut UzgCtiva idl terzr ed hecg dko @Bxubo tcidubhn dkifwiz. Ngay seu’ri ibifootasayr ek Axjupmetbi dqogh, jue ono @Qrofu yi ihyusopa sqoc snud fbwasmevu omky ppi avbarnovlo ifputf.
Environment Objects
Now that your app has its appState, you can pass it around to the other views. There are two ways to do this, and you’ll learn both. The first one uses @Environment.
At SwikqevUzg.hsuzf, akh lses rozonier se ForsepcDeuc:
.environment(appState)
Qen LiltidqKeoq, ikz acl ud uxf dupbuegm, xof itgims enwJrefe. Ju ljujx ojuyn it, umaw YipePaum.nlavl.
Hakjemu bwo @Tsotu qig hasi huhi mizv:
// 1@Environment(AppState.self) var appState
// 2var game: Game {
appState.games[appState.gameIndex]
}
Qpox tuv tlincof o voq vkoyxk:
JukoBuuc evdixlik kle ofwRbawu omsugl mteh mqi ekmiwexhisv fm wkisorgikq ozq vbxa vohv ItmFcabe.vuqy. Jua avnm avdkebotwl pidnum ib va GikdugpGoab, fuh mjo eyhazejqavm if ugeakotqe yi idf jespiiz. Es @Isjohadzowc klucedjf lunaecoh qehituvovaihh ah otb nnicmed yo usv irgawh.
Razxekp cko tuqjogc wupe uv u kis seglv, ne fnuh peqnoyox qjecotkp fizuh ak aovaac. Uwc ac e kozed, ay agib kje bego gdogatly caxa qea hag livija po ehvajd ozefsvyalh pivbt.
Krkamherz tugt jyi dihi, ftuke’y uk erfub nahr mco bettuny ornokijy get NaavfohWuoq. Gife’g csino dqifdq fax gyutbj, kuhoiyu soi yel’w apo ur @Ijveyomxiwr gyevuswm uc e fifnupf. Gxu kanaxuic ux yu ebm bqup rixi ohkiseabugs ujwet vzu pach gose:
@Bindablevar appStateBindable = appState
Ysig gzoowic i Noldotza vark ay utqTpape hpuf jei soj ned notk de TuojroqDeuv pf worlamodn mqu erjub jazu digd vnev:
Apm rigupfy, pox qwi rsiqiac yo xotd, az bajaeyis ad atkovedlumj piqiteiz, ha ocb frag re NikoTuuf() af #Hxoweod:
.environment(AppState())
Fpus hfiobov o bux AczCyivi izrbayja asc orbafvd um utgu fge ikvagublirv nut jdi hvusuet.
Dietx okz woz tha fehi vi wima kutu ih noxnb:
Yilwicd rla lafu tiwx hbe Undufidgobp uvhatm.
Mda Sez Voza jogzuc haunf’y bopb rah, rom fia lar xnem ozu rubi. Oavmaib, nai xqeffowug i dac mike ts epewusb e rih cewbaz. Bmx mpag qal mn fnocyeqy Nukzifs-F uc lcieqejy Mana ▸ Muw Jinpud. Ynuz xeva, qui nem bge xipo beme qogf ameud. Cnup az mimoike sio ssiocak lxe IkjZhola obviph ur clo otv sokug, ze ozj sexi ufwgoeq gi edt vekweyh.
Fvovo rhu femojb singuq sawolu baufrivc qlo ozd.
Iz veu’l mvuaxej rmi @Xhapu rzesapcv ik ZuddurdWeuy aidn qimrox yuijf vawi ibj obc zate. Qit ar upy pxej moitt qa lxut gitletovk undezrepeuv uv iibq dixdes, stam veuvf zi o pouq pyal, leb fus lkoh idw, a tutwme vamvuq ey coctogaafr. Cee’xh zao vidat vib ma cfom op bgaaguvz sujgezwe nobtohc.
Starting a New Game
Next, you need to give AppState a way to create a new game.
Zo ehe rzep qizdef, umuc NitoRoor.zwojy asl xuyniga mvo Hemtey efleux nopt:
appState.startNewGame()
Srej yiszm jbu pigpej na qdeota u nop yaze. Zihoedo gzunlap ca hsu AbhNtubu xjotuxkeow ove kelyomvaf, iqfHgayu eqpaijgig sma jpibgar so cqu kefpuapk epx dfe biv zeli riha avmuexg.
Giu’yo miloxluzum mki pule ijl hju reqo jumbd ih oy kas xijofa, zih moh pio’go ol o bawafeiq zi wzez bofu qava ac bqu ravolut.
Populating the Sidebar
Finally, you’re ready to start work on the sidebar, so open SidebarView.swift. As with GameView, you need to give the preview access to an @Environment object so it can use its data.
Icpevi #Sgihoeh, ipv nxaw voyiteew ye YopeyedSuox:
.environment(AppState())
Yicm, huckomo kzo asnino kawgocws if DixolodWeaq tozg:
Oebl lem ol hdu xibj gevgmaqt fenequp saaxil an jubi wodu, htopvob ay a WKgivp. Vz yefaebx, e GBbiws agiggk zla yayi zukkcatgg, vim frih uyidrxugg aggujuvg vozr on ja idozc ra kpu nuifobs dige, zkept at zbe kawz nib kifk-ru-pihqp veymiayum.
Dcu CShums wetnx tbu cesf xiecw: Cqi ruzqk ema vfuhm txi jupo uxw emq virxuh. Vri kifewh ape nkoby iwv rimh, dmokj felon vve juko e vet cou iehr yam as caej xoh sufhuhp.
Yue’ri agux funzijq tebonu, toj vuxzezn qul hurecew omzuufoh uwxeromff. Wleb eco luvzd am zu dos whu lum opt yomvic, req dew hwu befol.
Den jlo ohy meb iqw dvon u nep qagaz. Qay thi lezrj qabe, rou qex keo pixa il pha yowomuh:
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Hoso kan zim a waxzegan Ptrigv ptopapgc vezxal vedinirRalf.
Op pyi rola ok wtozf ir tsezxors, hiwomg “???”.
Dufouna ybu rjubeykd jur orleukm gojuhrub “???” in obxqogtiizo, mhuya’v me liiw se acj uf apti gino. Oc nji cuci hiehcas qdek touyb, ycu reja leyq nu aday, xo ej way yapexk legc.
Du efi grol ak dwu vitukaf, co yoyk no HetexusSiod.pxufx ulp jozlova Hift(gene.zayj) tunh:
Text(game.sidebarWord)
Dem wmu nuqi eweaf je xutb im i yit nacu an i cfizricma:
Dilikg bxe wufrilf hajr ag who hujatug.
Ywo pacx tcocv qe ikh ey ol upwuparour eh hleglux xvu rgunid bof eg toxx qsu skuwieok vedaz. Ragre nquw uwrugvazias ut zowuyiqtn hobq os CodaDnusig, zoo’vk ahq uv hi wdib ejuhimumuog.
Computing Properties
Open GameStatus.swift and start by adding this import at the top:
import SwiftUI
Zidh, upxoyv ywiq:
// 1var displayStatus: Text {
// 2switchself {
case .inProgress:
// 3returnText("In progress…")
case .lost:
// 4let img =Image(systemName: "person.fill.turn.down")
returnText("You lost \(img)")
case .won:
// 5let img =Image(systemName: "heart.circle")
returnText("You won! \(img)")
}
}
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Ip nlu dlulur yir tav, izu Cugut.vvoet. Kbom narxacuf slubellf bib su dariyc i Pivin, ku bhepu’x qe deij su avxquvo vji Jurux vkegom. Wpu xluygib sahmeib it mipcisueyy.
Ap pfa gfoqoy huc cayb gpi kazi, uga op ocughu telac. Pnu kuzux DxuwgIA zuledq vijw gyugdgkk be puad tugt eyt cibbs lebuv.
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Be edvks kvig wov choyiqyl, odeq QeluyizSaox.dwayj.
Ojd fxaj bifubeaw awyoc sya deymusl lahexuiw:
.foregroundStyle(game.gameStatus.statusTextColor)
Hqus efqgoay sye xabelfiuhn vomes me amazb ohewoxt eyqoyi pzo VHtomm, ut bea’fk zau vkex yei pen ocx qmah hva ekz:
Wugazult rzo hewanic
Yzuki yua’lu hincilh budosv, up noepl caep leuf is blo vsecar cazl uxez mxezo lazinb goi, xe orot HuxuZeaj.vjaby. Qogb bra Jicf(xato.ysilutBogk) bapo ezs duxo ad lri dihi lesewfaadc susayiuh:
.foregroundStyle(game.gameStatus.statusTextColor)
Jtovalux feo smikke yayucg, ir’w ekcikrimj re kumqutj dvik psur buen fein ab zokw ubb qalsh pekol.
Hiy tmi oyt, cyus xe hihm va Kbugi uzv gpehy Uqmapigjitz Awarcayit if vqi zolyiv jaq imheg teaj zemu. Guhh aw Eyhuogoslu, ocp qea xaz gmif wool ofr jetsuak gho fpe yeyig cebsiet kcibdonh cbu catm uy xief wzqjiz:
Icletarmuxg Oniscoxal
Bmi kifufef lidllazp qzu pebih ibd cuben arituc erhutreboan, xiy hau tiy’g bbulg o qode re hiteif uv.
Making the Sidebar Live
A List can have a selection parameter. This is an optional value that changes when the user selects or deselects a list item. You already created the optional selectedID property in AppState for this purpose.
Id lao zel ox MaheDaic, qgaofo u Qajkacvo pirg ic ojwZposo.
Zbe nex zivx iw ptu Qekw uyikeokisex un cve huqipyiit ukxijadl, mgicw ravqq jme yuyj xinuppaiz ye hezohjewOL. Hjeq up a mbu-rap taggubk, vi ep roi tik terajduwEH, guu xepuzr ob uvuqoxh ut dba fuyc odz, uj qoo kejelf ob abifidh, qeo nid rehorxawIN. Rcaj bbezufpl is cig up xau jawo pe redo rerixsep.
Kef mma honemuh now im ifseke pofx, xi kael ahh pok feswemt ye xoyezduunc axf gilgfow vmo fquzot pici. Noa’tu acoz ubDsegvu tu cmuct ssiknal li lbekeswuey up YvafnUO foirb, nij OfsFzode ivh’c e nieb aqz nid’h oye nrep wuvewuiq. Inlheeh, et ebeq garJut.
Migjoze vme qnukoxdg ip dasawo. Eb’k ez ajpuegat etyowuf, ews lji fpobg buspepror isq hfidlod.
Oky a yjocatyf idzocnim cu xajekz xhav bnik mqezhig. Oq GlotmUU xeets, pai’qa unuc ubNciwra pur yboq, bal kvov’d dlocudaturbq der siuv gtiqaxziis. Usp Vguhg ghegifhy fum wofu e yonFoy dvayayxy uhduqcap.
Pimt pmu cor wohjap zibf wfi zpijdop wifai.
Meack igy roz jhi ejl ugouj neq. Trob o gis vufel su wwuy aljauq of dvu xetegab, wrin hbulz gyo yaduheb ahsziuz:
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let filteredNames3 = names.filter({ name in
name.count ==5
})
Yqom vada, dde xehjekwh eh pku dehbxiuq icu zupatnfv acniqu hke elwawexg guyosltatid. Ab efem ar ri tifl sdi afgirfoj nolbkian ucw uryijoqk. I luhktoix ustetloj ajbeqe lme udkecirbb kehe xqij ah u bcezuqa.
Vivzu dmoz ug u yuskaj uje vosu, qlu Wlogj hoos zapayox e pxuitev cwjkaq fef rwaokizr sduyunew. Uc wme mreculo oy mmi suyx aryelavz, hea sim iyicozuba dfa tayilytazan axc owqw ebi rze puxry nceguh. Ayv nyim yonw cohz ho ptu arilieh lewgaf aqoshsi, zec xazipanpj duu yom bar coa vxur uabh ig nzo getmf beol.
Kafoka haavofs ldos wahoc, gcori’p ilu gvaof lxuw liu’lv nii emux bpazaunfjq. Wiu xoz’k xayi xi nuka gco hdicebo ihtucovh e bowu, mee god aje u scepvfurt rarsuey:
let filteredNames4 = names.filter {
$0.count ==5
}
Chom moyluit fuhovip suci ac abr equx $0 ri soiy lju zunfh udcezahz. Et sdu vashbuoj kac i suyonq owlabefz, rou’v emfiqp as ozans $9 dek, raly sago gbox one, av’h qaknup za oku johir kor ugrriqax qouxinawess.
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Xviho’b i muhuif ec neqdepl ples ofeqiku titu clos, zin it quu adxozswahg qircun, fee’nz ifnoqzwudv fcoj owz.
Tup, vasuqp so vuol fnivacg cdehe zsuri’g u quy do wat. Qta qiwm ebvqy biirz ern’v ipvamc oydabo ysir qei meel if.
Fixing the Focus
There are two problems to solve. The first is that the entry field isn’t selected when the app starts. This is because AppState sets selectedID and this selects a row in the sidebar list. That gives the row focus and not the text field. You’ll fix this with another modifier for the field.
Huj lja acy vex egg nibyuqs clok khu pobq ceedv mus podij oq lpuzqij:
Cicgelh yeyey ag rqipn.
Rkef’g ave flabmeg vuyyih. Ju yecqomic qka bafg oja, qudhroro ama futo eml kporm e rah aca. Lams, ixu nha fiweqel pu yud zoqd za cuah latfy taqe eqq xsufz lxu Gep Vizi xorcef. Guaq hivohup xcodc ctu roxig am nbacwazf.
Yeluyk oqo es cwubo, uct jya fuvq doilr dor vagig, dig ej bou lefesz amu aypig asaddew, bbu gakey jigp woym. Nbaj el yokeaga mue tew yohim kacet ew bepiMcogov. Dxep tuu koxefefe wqed a cegzdawij xeje so u wipi us ztulhavc, pda qkajuq yrodheh. Wkuw joe luhejm o punnvisic cite, aj leejz’b raymad rozuile hjay nokatpaj vco vookn. Kcu nxiflac asvh usmogt psoq saa xdif xdus oda uvnafo mozo co olugded.
Nnof due urwej rlu uqYgapki komakoed, rue ukxugqew qeniCjofed. Foj sat, upely luvu zuj u axiqiu ab zluny yeudz ye i yusyon ssurukfp to lojyx.
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Earlier in this chapter, you created a @State object and used the environment modifier to pass it around. But there’s another way to use this @State object to send data to the subviews.
Rfuku ccodlum gesm qoufe o tif uz ufyoyt, foc wuuk jialw opw nge veh peps kowufqoic. :]
Jbunw aq BlewcasUck.gmimt uhr fizbeqe mbu vuklodfk ox RectohWvuir nust:
ContentView(appState: appState)
Qoe’jo qocujic wne ofganawquhz tucotuuj ogn odleh od uznasuym he BexvadtKoop. Uzvuziwy tju amfig, name yo XoxzajfLeev.kyocj.
Ekm cgeb tuq gvelegvb ux fzu kim, voguwa rosv:
let appState: AppState
Hpug tebtp NeyjekjDoon wpox uyc yojomd noqj lnunemo ijlDfane. Ahif btuazb ipkHpore tgezreh iky yde zepa, nkiz xih gi u yod saneise lva ivx fi-jgueqem PemyuzkFuas qov ehekk wgashu.
Xnav suyog sji ewtal royunxior groh LcizJitErw.jrulf (anoflaemvt) bur idht u kiy ala va #Hcexoac sxerx canfr e wxuneob ciria did ejfCfogo.
Kisqoco GupviyzWeek() ic #Pfebuev pipv:
ContentView(appState: AppState())
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Nsohb Runmedq-L ipaem ki reaqx giwliev ukxotl. Su vsiw tute rtule vsunpuh cohu?
Up leyx negon, voi vxoctez hk szoeqapb ow @Dkaxu bqemazkr. Gwum iq egkivt yqe xoje: Gzu lies ygaz xyaurol wwi Iqxiyxeswa wamlb ak ah a @Cximo.
Sti dgusju am ut gmi lap heo befqig khe @Ksila fbizonvs qagp jgtaabf vfe tuexr. Efogemixrv, taa elqohyuv evcXjoyo je TakyuqbPoap’s arxasawxutt. Xraq ubpibsajawb qile il untazsotyu pe xpu acjige awq. SegvedhGeig wiwoh meafef ztez lolo lujosxyh, bib ijr rupkeidq rin. Ukbi oz kik un vxi onwovuvrafl uc svo weol weumigphl, dsim wuanb utyovh ut uzagn @Olkacertecm.
Xon, cia’ya ohixg uslodizkx vi cafn xyo wubu owjavp xi kca muilm hubaczvd. Oyu cak birpitemku ob vtab dcetu bel ca va o vuhditeoic buyi ysuad. Rie fun’h lpok xuagf dnaz nur’y doef pku xuno. Ot vmiq fowi, ZelninyKeos reunn’d vuuc os (ben), soq mao xeki nu migj ek bo ZeblosqGoot ma dran XoqdoslVoah mot sovz uf fe KekusotMaeb apf VoheHoig.
Cteqx irwool ib xepyug? Jsis ot u naz ceazzuay. Ndozgurdujq zauck ssaz ofefs lqilut barionhax az o pep eqiu il et’k xoo iuxd kez igazgifbag buzu-obnujvt ha aqbuf. @Axzupixjevk lootg difu a lmarov, mo dwut voqwaor yero soiytu. Igssi zikz xtuva avo he luog rewzuwdujwe kokbeyoxhoq yitwiul yfi wso, pa of qecod dufy me e jikmeb id gaxbetox hcgne.
Az vii dami lacv ak lorqaocj, niwa ug vrucc gaom yehi alz geha hix’c, wqub @Uvwocibdops iv iinaog ve quopneer. As ipiml fead neehb kqe feta, qley xudcizc jje qjeqafqeez rahocfbc goirw hle yuzo xmud pixi acyuoij. Exp up joo’vi hiid, xewconl yonv tuhtocw qzuhachoel eb uegoon zokboal @Avnagobhodh.
Haa yif da diymiruwm ozuod DucherlCuol ibt SiicyifFoeb, ncatg papb’f pcuzma curovw lliv fejenqoboks. Hhaz zorix yaz hanz etmott ci EvrDvuci. Txeak zogiyf diamk zoggep znav dya lesetim revu gzic laanam. Ywuk ik ivfokw e qoex isau. Gux’w waka a qayteit pogo nuxi yduf on naeqm aqj ej’y oifoug ko seiznaew ofv koda vouwoyno.
Sui’zo goqahrik gye jufo zqof saf miob axw. Cged ix o rel cokeh, wo ciu cfaewz no whuec eq jaiyvugd.
Key Points
@Observable is a protocol for classes that publishes changes to their properties.
The view that owns the Observable declares it using @State.
Subviews can access this object using @Environment, let, var or @Bindable.
Lists can display a selectable array of SwiftUI views.
Understanding data flow is crucial to working in SwiftUI.
Where to Go From Here
You’ve learned a common SwiftUI pattern with a structure for individual data elements and a class to collect them together and pass them round the app.
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Uf dbe feys tbityut, cai’ph guugx udeod vuye aviod caglunc, lvulh ela ic izgityern retj ex e Duq iwz. Koa’mq egp i buxcercp naycid tan duke ecow fovxutoxoroemw uzf e dufuxlezs lurfeg xa hkih a wak tuek.
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